#pragma once

#include "Animal.h"
#include <vector>
using namespace std;
class Map
{
private:
	Map();
	vector<vector<Animal *>> locationMap;
public:
		static Map* getInstanceCMap();
		~Map();
		Animal* getLocationMap(XY* xy);

		void setLocationMap(Animal* animal, XY* xy);

		void delLocationMap(XY xy);

		


};